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Selenophobia

Project Type

Collaborative Game Prototype

Date

April 2024

Role

Director, Narrative Designer

Project type

Team = 10

Project Status:

Complete (With potential for reopening)

Story + A narrative based platformer game focusing exclusively on telling a story.
Horror + Horror elements with use of a Monstrous creature out to destroy the player character and companion.
Puzzles + Puzzles that seek to further develop the level and press further into the game.

Selenophobia is a puzzle platformer created within a collaborative group of ten, led by myself. In a term of eight weeks, my group and I were tasked to create a game within the eight week term.

To ensure quality of the product, I acted as director, instructing my peers on areas that required extra care, assigning schedules, and coordinating meetings between design, art, and programming teams. In addition, I acted as the narrative designer, creating the story that brought mechanics and artistry together.

USA: 630-808-7159

© 2025

© Peyton Alexandra Epright 2025

USA

Chicago, IL 60514

Cape Coral, FL 33914

England

Stoke-On-Trent ST1 4NE

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