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Selenophobia
Project Type
Collaborative Game Prototype
Date
April 2024
Role
Director, Narrative Designer
Project type
Team = 10
Project Status:
Complete (With potential for reopening)
Story + A narrative based platformer game focusing exclusively on telling a story.
Horror + Horror elements with use of a Monstrous creature out to destroy the player character and companion.
Puzzles + Puzzles that seek to further develop the level and press further into the game.
Selenophobia is a puzzle platformer created within a collaborative group of ten, led by myself. In a term of eight weeks, my group and I were tasked to create a game within the eight week term.
To ensure quality of the product, I acted as director, instructing my peers on areas that required extra care, assigning schedules, and coordinating meetings between design, art, and programming teams. In addition, I acted as the narrative designer, creating the story that brought mechanics and artistry together.











