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Dimensional
Project type
Visual Novel
Date
Start Date: 27.3.25 End Date: 13.5.25
Role
Creator/Narrative/Lead Designer
Project type
Solo
Project Status:
Complete
Narrative Design Module Project for Uni. 2025
Dimensional tells the story of Naomi Marquez, a promising space cadet wielding an enhanced prosthesis allowing her to travel the timeline. Actions she makes and decisions will follow her and affect the outcomes of the story.
My goals with Dimensional were to utilise choice mechanics in the form of morality. Dimensional's overarching goal was to challenge player's morals and apply them to in game situations. Would the player seek vengeance for their altered path? Thus becoming the villain? Would they live and let go? Or would they strive to make the best out of the consequences of the plot?
Utilising the Richcast software engine, I made Dimensional a complete game with imagery, voices, and audio.
On the production end of the project, I created an Asset List (with a folder containing my organised assets) and a project timeline to ensure timely completion.



































